Trap
NormalTreacherous Trap Hole
Archetype:
Hole
View:
6670
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.
Treacherous Trap Hole — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 63.8 · Deck: 60.5 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Treacherous Trap Hole converts a set trap into a two-monster destruction, which is its real value: it is a generic, one-copy trap that can clear two field monsters at trap speed when its no-Trap-in-GY condition is met. Its ATK/DEF (none, as it is a trap) and the 400-deck presence, 6488 views and Top-Card absence did not earn points; the high deck count mostly reflects Traptrix and Hole-family homes, which confirms accessibility rather than strength. Combo conversion stays modest because the combo boards carry no role tags for this card and the 82.9 average power index is a board-level figure, not evidence of what this card does. Material utility is zero because a trap cannot be material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Set trap that is live in most hands and appears in 400 of 400 sampled decks across 64 archetypes, though the no-Trap-in-GY condition limits it in some spots (observed, verified). |
| Combo & Conversion | 30 | Appears in all 9 recorded combos, but starter role, searched-for role and payoff role are all zero and combo role is empty, so conversion is only weakly supported (observed, inferred). |
| Resource Economy | 55 | Trades one card for up to two destroyed monsters, a 2-for-1 at best, with no refuel or recursion (verified, inferred). |
| Effect & Interaction | 70 | Destroys up to two field monsters in one activation, which is strong multi-target removal for a trap, reduced by the GY condition (verified, inferred). |
| Material Utility | 0 | A Normal Trap cannot be material, so this axis is zero regardless of negation (verified). |
| Resilience & Flexibility | 40 | Set trap that a monster-effect negation can stop before it resolves, and the GY condition can fail in later turns (inferred). |
| Deck-Building Efficiency | 85 | One copy per deck on average (1.03), no garnets or locks, and easy to splash as a single normal trap (observed, verified). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 63.8, Deck ≈ 60.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys up to two field monsters in one activation at trap speed
- Generic normal trap with no archetype lock, so it fits many homes
- Cheap to run: one copy per deck, no garnet or lock cost
Weaknesses
- Needs no Trap Cards in the GY, which can fail in later turns
- Only hits monsters on the field and does nothing from the hand
- Vulnerable to monster-effect negations before it resolves (inferred)
Counters / choke points
- Monster-effect negation used in response to the activation (inferred from card type, not in evidence)
- Opponent setting up a Trap Card in the GY to disable the condition (inferred)
Best use
Removal / Negation. Decks: Traptrix, Star Seraph, Borrel Link. Suggested copies: 1.
Evidence & gaps
- Verified: Text: destroy 2 monsters on the field, conditional on no Trap Cards in your GY; Normal Trap with no archetype-locking text; Legal in TCG, OCG, MasterDuel and DuelLinks; legal copies lists duellink=1 only
- Observed: Runs in 400 of 400 sampled decks, average 1.03 copies per deck; Spread across 64 archetypes, led by Traptrix (23.5%) and Star Seraph (17.8%); Top partners include Effect Veiler (43%) and Traptrix Myrmeleo (36.5%); Appears in 9 of 9 recorded combos with zero starter, searched, material or payoff roles
- Inferred: Removal conversion needs the card set and the GY condition met; Monster-effect negations are the main practical counter to the activation; Rules reliability is high for a single conditional targeting trap
- Data gaps: legal copies is listed only for DuelLinks; TCG, OCG and MasterDuel copy limits are not supplied No usage statistics (StatisticsCard) rows, so archetype inclusion is inferred from the 400-deck sample only Combo combo role is empty, so combo conversion rests on presence rather than a verified role No official rulings supplied for the GY-condition timing Guide snippets are short and do not describe this card's exact use






